Starting Out with C++ Early Objects [With CDROM and Access Code] di Tony Gaddis, Judy Walters, Godfrey Muganda edito da Addison Wesley Longman

Starting Out with C++ Early Objects [With CDROM and Access Code]

EAN:

9780136077749

ISBN:

0136077749

Pagine:
1169
Formato:
Paperback
Lingua:
Inglese
Acquistabile con la

Descrizione Starting Out with C++ Early Objects [With CDROM and Access Code]

Gaddis Books-Understanding from the Start! Tony Gaddis's best-selling Starting Out With... series provides accessible, detailed presentations of programming concepts using an approach that will increase the confidence and competence of beginning programmers. The Starting Out With... series includes textbooks that meet most course and teaching styles. Starting Out with C++: Early Objects, 7th Edition (c)2011
ISBN-13: 978-0-13-607774-9
ISBN-10: 0-13--607774-9
This book is ideal for a multi-term Introduction to Programming course or an accelerated one-semester course that introduces object-oriented programming early.
HIGHLIGHTS: Introduces object early- students learn to write classes and create objects in Chapter 7 before covergin arrays and pointers. Covers both procedural and object-oriented programming. NEW! The VideoNotes integrated with this text help augment students' understanding of difficult topics by stepping through programming examples and problem solutions. Icons throughout the text- and a table inside the front cover- show which topics are expanded in a VideoNote. VideoNotes are available on this book's Companion Website at www.pearsonhighered.com/gaddis.
Starting Out with C++: Brief Version 6th Edition (c)2010
ISBN-13: 978-0-13--602253-4
ISBN-10: 0-13-602253-7
This book fits a one-semester Introduction to Programming course that introduces procedural programming before objects.
HIGHLIGHTS: Covers procedural programming-control structures, functions, and pointers-before presenting objects. Introduces objects late- students learn to write classes in Chapter 13.
Starting Out with Games and Graphics in C++ 1st Edition (c)2010
ISBN-13: 978-1-321-51291-8
ISBN-10: 0-321-51291-X
This book employs graphical examples and simple, complete video games to teach introductory programming skills and C++.
HIGHLIGHTS: Uses a late-objects approach, ensuring that students grasp programming fundamentals before moving on to more powerful object-oriented concepts. Incorporates graphics, animation, audio, and game programming to motivate students.
Starting Out with C++: From Control Structures through Objects 6th Edition (c)2009
ISBN-13: 978-0-321-54588-6
ISBN-10: 0-321-54588-5
This book is perfect for a multi-term Introduction to Programming course that includes coverage of data structures.
HIGHLIGHTS: Covers procedural programming-control structures, functions, and pointers- before presenting objects. Includes four chapters covering data structures topics-linked lists, stacks and queues, recursion, and binary trees., /li> VideoNotes step students through programming examples and problem solutions.

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