Procedural Content Generation in Games di Mark J. Nelson, Noor Shaker, Julian Togelius edito da Springer International Publishing
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Procedural Content Generation in Games

EAN:

9783319826431

ISBN:

3319826433

Pagine:
256
Formato:
Paperback
Lingua:
Tedesco
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Descrizione Procedural Content Generation in Games

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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