Dynamic Game Difficulty Balancing
- Editore:
Alphascript Publishing
- EAN:
9786134338585
- ISBN:
6134338583
- Pagine:
- 112
- Formato:
- Paperback
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Descrizione Dynamic Game Difficulty Balancing
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real-time, based on the player's ability, in order to avoid them becoming bored (if the game is too easy) or frustrated (if it is too hard). The goal of dynamic difficulty balancing is to keep the user interested from the beginning to the end and to provide a good level of challenge for the user.
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