Dynamic Game Difficulty Balancing edito da Alphascript Publishing

Dynamic Game Difficulty Balancing

EAN:

9786134338585

ISBN:

6134338583

Pagine:
112
Formato:
Paperback
Acquistabile con o la

Descrizione Dynamic Game Difficulty Balancing

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real-time, based on the player's ability, in order to avoid them becoming bored (if the game is too easy) or frustrated (if it is too hard). The goal of dynamic difficulty balancing is to keep the user interested from the beginning to the end and to provide a good level of challenge for the user.

Prodotto momentaneamente non disponibile
€ 50.10

Inserisci la tua e-mail per essere informato appena il libro sarà disponibile

Recensioni degli utenti

e condividi la tua opinione con gli altri utenti