Action role-playing video games di Source Wikipedia edito da Books LLC, Reference Series

Action role-playing video games

EAN:

9781151544667

ISBN:

1151544663

Pagine:
196
Formato:
Paperback
Lingua:
Inglese
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Descrizione Action role-playing video games

Source: Wikipedia. Pages: 195. Chapters: The Elder Scrolls III: Morrowind, Action role-playing game, Mass Effect 3, Mass Effect (video game), Kingdom Hearts, The Elder Scrolls V: Skyrim, Fallout 3, Deus Ex, The Elder Scrolls IV: Oblivion, The World Ends with You, Kingdom Hearts (video game), Mass Effect 2, Kingdom Hearts Birth by Sleep, Deus Ex: Human Revolution, Diablo III, Kingdom Hearts II, Kingdom Hearts: Chain of Memories, Mana (series), Dragon Valor, Star Ocean: The Second Story, Crisis Core: Final Fantasy VII, Ultima Underworld: The Stygian Abyss, Bastion (video game), Dissidia Final Fantasy, Fallout: New Vegas, The Witcher 2: Assassins of Kings, Fable II, System Shock 2, Demon's Souls, The Legend of Zelda (video game), Dead Island, Jade Empire, Kingdom Hearts 358/2 Days, Secret of Mana. Excerpt: The Elder Scrolls III: Morrowind is an open world fantasy action role-playing video game developed by Bethesda Game Studios, and published by Bethesda Softworks and Ubisoft. It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and the Xbox. Well-received publicly and critically, with over four million sales and more than 60 awards (including Game of the Year), the game spawned two expansion packs for the PC: Tribunal and Bloodmoon. Both were eventually repackaged into a full set containing all three, Morrowind: Game of the Year Edition, which shipped on October 30, 2003 for both PC and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall and Arena. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Morrowind was designed with an open-ended free-form style of gameplay in mind, with less of an emphasis on the game's main plot than its predecessors. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowinds expansive and detailed game world. Morrowind begins with the player's character, having been imprisoned, arriving in Morrowind by boat in order to be pardoned. This is a common introductory segment throughout the main installments of the series. A well-received tutorial depicting the prisoner's release moves the player through the process of character creation. The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen; choosing, in the process, the player character's name, race, ge

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